Robinhood Chain · via Pons

Every game has a locker.

Launch a coin for any game. The fees wait in its locker until the developer proves it's theirs.

01 · Launch

Back a developer, not a stranger.

Anyone can launch a coin for any game. The developer never has to be asked, and the launcher can never touch the fees.

02 · Fill

Fees fill the locker.

Every trade pays a creator fee. Half goes in the locker for the developer. Half feeds a draw for the coin's holders.

The screen in this locker is a simulation. It runs the same engine as our tests.
03 · Open

Then the developer opens it.

A one-time code on the game's own page. Independent attesters read it. No key to hand over, and the money can only go to the wallet in the code.

04 · Nothing stays stuck

Unclaimed? It goes to holders.

After 180 days, whatever the developer didn't claim joins the holders' draw. No admin key is needed for that.

ajar door: no coin yetclosed: fees waiting for the developeropened by its developer
Scroll
01

How a locker works.

A locker is a small contract made for one coin. It is the coin's fee recipient on Pons, so the fees land in it, not in anyone's wallet.

No.1

Someone launches a coin for a game.

Any game, from the site, in two transactions from their own wallet. The coin's fees go to the game's locker, never to the launcher.

No.2

Trades fill it.

Half of every creator fee is held for the developer. The other half pays a draw among the coin's holders.

No.3

The developer opens it.

They prove the game is theirs, choose any wallet, and the locker pays out. Nobody else can.

50 / 50developer / holders, per fee
2 of 3independent attesters per claim
180 dthen unclaimed money goes to holders
0 keysno admin key on a locker

Defaults of the first version. They are parameters of the contract, written once at launch.

02

Who does what.

You

Launch

Find any game (Steam, Roblox, or any web page), name the coin, launch it from your wallet. You can buy first. You never get the fees: that is the point.

Launch a coin
Dev

Open the locker

Put a one-time code in your game's own description. Independent attesters read it and sign. The locker pays the wallet in the code. No key, no login, no cut for us.

I'm a developer
Holder

Win a draw

Hold the coin. The holders' half of the fees pays a draw. Odds follow the square root of what you held at the last snapshot, so buying at the last second earns nothing.

Explore lockers
03

Prove it's yours.

The developer never hands over a key. They place a short code in their game's own description. The code is made from their wallet, so a copied code is useless to anyone else. This lab runs the real engine.

Lab A
Your one-time code
...
Place it in: ...
Attesters read: ...
Lab B
Paste or pick a page.
04

The holder draw.

Holders share the other half of the fees through a draw. Odds grow with the square root of the balance, so a whale has an edge but cannot take every prize. Only what you held at the previous snapshot counts.

Lab C
by balanceLocker odds (square root)
Lab D
Press Draw.
05

What it won't do.

Does

Held by rules, not by us

  • Pays the developer's half only to the wallet written in the proof.
  • Sends unclaimed developer money to the holders' draw after 180 days.
  • Lets anyone recompute a draw from the published balances and the block hash.
  • Never sells the coin and holds no admin key that can move a locker's money.
Doesn't

Said once, plainly

  • It is not audited. The contracts are written and tested on a fork of the real chain.
  • Attesters are a trust assumption: two of three must be honest to open a locker.
  • It does not tell a developer a coin exists, and does not promise they will claim.
  • A coin named after a real game can draw a complaint. Nothing here is affiliated with any game or platform.
  • No promise of price, ever.